I’ve had the itch to play some more Rock Band recently, and so I’ve been harassing Sally to play me. She’s been attacking lead guitar on hard and I vacillate between medium and hard on the drums. Limb independence cannot be learned in a night it seems. Sally doesn’t quite share my unquenchable desire for Rock Band, but we’ve been getting in a dozen or so songs a night. Also, my foot gets tired.
Rock Band is pretty fun as a duo. I mean, the game itself is still simple and brilliant, and the ability to save your partner should they fall is fantastic. It allows one to play on a higher difficulty level than normal if one person is confident they can manage theirs, you get the fun of both achieving the high score on a song, and you can just jam out together. The only shortcoming from our perspective is that there really isn’t a ton of interaction with each other while playing. Sure, we get the feeling of rocking out together and being a band and we don’t have to trade the guitar and just watch every other song (we never had 2 guitars for GH2), but it’s only fulfilling for so long at a time.
So, it’s great fun, especially when our roommates get involved or we have some more folks over. Although, I’m sad to say that most of our friends are a little skittish of the microphone. We need to make some new friends in the hope that we’ll find a natural singer.
There is another “issue” with Rock Band that we have, and it’s one that exists for a lot of other co-op games. I tend to just be able to “get it” faster than Sally and this gets her somewhat frustrated. This is another one of those nice things that was never a huge problem in WoW since we’ve almost always played a DPS/support combo - there’s no obvious comparison of skill in a duo like that. TF2, while fun, also puts us in a similar boat. When we are on the same team we do obviously work together for the team, but we’re also both scored on how well we’re doing. I’ve been playing FPSes for a long time now so I generally do pretty well. In Rock Band, the fact that I play on expert guitar and bass and am working on hard drums. Anyway, what I’m getting at is that Sally is quite competitive and any quantification of our skills can make her grumpy if I’m too far ahead, so we get a little bit of that from Rock Band. It’s certainly not a deal breaker, just something that holds Rock Band back a little bit for us.
Quick Explication: If you haven’t played multiplayer Rock Band, a note about playing as a co-op group. When multiple people are playing, anyone who uses their overdrive energy (aka Star Power in the Guitar Hero series) will help boost everyone else’s performance. So if someone is having a problem and you have have enough energy to go into overdrive, you can do so and hopefully get them away from failing out of the song. If a person does drop out by missing too many notes, you can use overdrive to “revive” them and get them back in, up to 3 times per player. The vocalist and drummer don’t have quite so much control over when they can use overdrive, so they usually just use it when they have it to boost everyone and increase the score multiplier. Lead guitar and bassists can use it any time it’s available, so you can choose to boost a failing player or wait for them to fail and then revive them.